The second one didn't happen yet but it's possible. The thing is it can be cycled Turn 2 to keep the momentum for next turn Azusa and can produce infinite mana with Ashaya + Quirion combo. I'd rather play Winding Way than it.Įlvish Aberration - I'm currently testing it. Sure it ordered my top for Augur and friends but fetches "do" it anyway and sometimes I wished it way another card - that could ramp me for instance. Sensei's Divining Top - I've tested it already. I don't have it currently but I will and test it. It's obviously better with mana doublers but can be ok in my build as well. Its ability can be weakened by killing biggest creature and Return of the Wildspeaker is better anyway.Ĭastle Garenbrig - it's good indeed except for occassions when I don't have Forest or a fetch in my starting hand which happens from time to time. Garruk, Primal Hunter - I did play him back in a days but I prefer cheaper ( Life's Legacy) or repeatable ( Greater Good) effects for card draw (even if I lose a creature in a process). It's definitely viable for people not fond of Diune series (Shai-Hulud) or Wurms as a species ) CMC 7 has 3 creature slots already occupied by Avenger (wincon), Hulk (combo) and Wurm (pet card). Regal Force - it's definitely a powerhouse but I need to keep rigor in amount of cards in each mana slot. Petrified Field - I did run it for a long time but needed to cut less important utility lands for Forests as I found myself color-hungry too many times. As for wincon it doesn't generate that much pressure as even 20 2/2 land-creatures can only kill one player and I'm not eager to lose any of my lands in combat. Rude Awakening - I don't see it as part of the combo as it requires 3 parts (only 2 can be tutored for) and 11+ mana to run (which is a lot) and there are cheaper effects to untap lands. As for Sol Ring I'd rather use Mana Crypt for T1 Azusa but still it gets negated by Ouphe, destroyed by Bane and doesn't trigger landfall effects. I've been playing Genesis Wave for a long time with great success (Turn 4-5 wins happened) and it was hard decision to cut it but I need to keep big-spells count as low as possible especially I can play combo now. Obviously would be much better with Cradle which I don't possess though. Azusa with Crucible effect may not be enough to return all sacced lands in short period. Scapeshift - I'm considering this but I would need to find room for mass-land returners (World Shaper) to make it more of the ramp spell than quality one. I'd rather play Reshape the Earth which has game ending potential on its own ( Field of the Dead + 9 lands) even if it costs 2 more mana. Using it for Scute or Avenger is just overkill as I only need to crack a fetch 3 times to get 64 insects or 6/7 plants to finish the game. Boundless Realms - This spell can only find basics which are not that plenty (especially when drained with fetches), they ETB tapped and overall it's not I'm focused on.
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